SCANNING.
Extended Realities.
This is my CGI I semester project, "SCANNING."
Tasked by my professor, Alexander Trattler-Hilgenböcker, we were instructed to digitally enhance and expand our own rooms in any way we wanted, without limitations.
At the time, I had recently played through Half-Life: Alyx VR and I aimed for a similar visual language, scale, and overall aesthetic while respecting the game's distinctive visual identity.
For this project, I placed greater emphasis on storytelling, environmental atmosphere and composition by incorporating multiple assets from the VR experience to strengthen the visual coherence rather than focusing on creating original assets.
Making of :
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